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DE70: Sprite: Projectile
The four projectiles that are thrown by the daggers and the bows, which are the object types 6C to 6F (see Handle_Projectile). The first two are daggers (to the right and to the left) and the last two are arrows.
Frame 1.
Sprite_Projectile_1 DE70 DEFB $02 Width = 02 bytes.
DE71 DEFB $08 Height = 08 pixels.
DE72 DEFB $06,$00 projectile-01
DE74 DEFB $04,$00
DE76 DEFB $0C,$00
DE78 DEFB $CD,$F8
DE7A DEFB $FD,$FE
DE7C DEFB $CD,$FF
DE7E DEFB $04,$00
DE80 DEFB $0C,$00
Frame 2.
Sprite_Projectile_2 DE82 DEFB $02 Width = 02 bytes.
DE83 DEFB $08 Height = 08 pixels.
DE84 DEFB $00,$60 projectile-02
DE86 DEFB $00,$20
DE88 DEFB $00,$30
DE8A DEFB $1F,$B3
DE8C DEFB $7F,$BF
DE8E DEFB $FF,$B3
DE90 DEFB $00,$20
DE92 DEFB $00,$30
Frame 3.
Sprite_Projectile_3 DE94 DEFB $02 Width = 02 bytes.
DE95 DEFB $08 Height = 08 pixels.
DE96 DEFB $00,$04 projectile-03
DE98 DEFB $A0,$06
DE9A DEFB $5F,$FF
DE9C DEFB $A0,$06
DE9E DEFB $00,$04
DEA0 DEFB $00,$00
DEA2 DEFB $00,$00
DEA4 DEFB $00,$00
Frame 4.
Sprite_Projectile_4 DEA6 DEFB $02 Width = 02 bytes.
DEA7 DEFB $08 Height = 08 pixels.
DEA8 DEFB $20,$00 projectile-04
DEAA DEFB $60,$05
DEAC DEFB $FF,$FA
DEAE DEFB $60,$05
DEB0 DEFB $20,$00
DEB2 DEFB $00,$00
DEB4 DEFB $00,$00
DEB6 DEFB $00,$00
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