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The four projectiles that are thrown by the daggers and the bows, which are the object types 6C to 6F (see Handle_Projectile). The first two are daggers (to the right and to the left) and the last two are arrows.
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Frame 1.
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| Sprite_Projectile_1 | DE70 | DEFB $02 | Width = 02 bytes. | |
| DE71 | DEFB $08 | Height = 08 pixels. | ||
| DE72 | DEFB $06,$00 |
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| DE74 | DEFB $04,$00 | |||
| DE76 | DEFB $0C,$00 | |||
| DE78 | DEFB $CD,$F8 | |||
| DE7A | DEFB $FD,$FE | |||
| DE7C | DEFB $CD,$FF | |||
| DE7E | DEFB $04,$00 | |||
| DE80 | DEFB $0C,$00 | |||
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Frame 2.
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| Sprite_Projectile_2 | DE82 | DEFB $02 | Width = 02 bytes. | |
| DE83 | DEFB $08 | Height = 08 pixels. | ||
| DE84 | DEFB $00,$60 |
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| DE86 | DEFB $00,$20 | |||
| DE88 | DEFB $00,$30 | |||
| DE8A | DEFB $1F,$B3 | |||
| DE8C | DEFB $7F,$BF | |||
| DE8E | DEFB $FF,$B3 | |||
| DE90 | DEFB $00,$20 | |||
| DE92 | DEFB $00,$30 | |||
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Frame 3.
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| Sprite_Projectile_3 | DE94 | DEFB $02 | Width = 02 bytes. | |
| DE95 | DEFB $08 | Height = 08 pixels. | ||
| DE96 | DEFB $00,$04 |
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| DE98 | DEFB $A0,$06 | |||
| DE9A | DEFB $5F,$FF | |||
| DE9C | DEFB $A0,$06 | |||
| DE9E | DEFB $00,$04 | |||
| DEA0 | DEFB $00,$00 | |||
| DEA2 | DEFB $00,$00 | |||
| DEA4 | DEFB $00,$00 | |||
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Frame 4.
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| Sprite_Projectile_4 | DEA6 | DEFB $02 | Width = 02 bytes. | |
| DEA7 | DEFB $08 | Height = 08 pixels. | ||
| DEA8 | DEFB $20,$00 |
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| DEAA | DEFB $60,$05 | |||
| DEAC | DEFB $FF,$FA | |||
| DEAE | DEFB $60,$05 | |||
| DEB0 | DEFB $20,$00 | |||
| DEB2 | DEFB $00,$00 | |||
| DEB4 | DEFB $00,$00 | |||
| DEB6 | DEFB $00,$00 | |||
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