Routines |
Prev: 90D0 | Up: Map | Next: 9229 |
Used by the routines at Demo_Mode and Start_1UP_Game.
|
||||
9200 | LD ($5F00),A | Write A to Background_Reference. | ||
9203 | CALL Change_Background | Call Change_Background. | ||
9206 | LD A,$48 | Call Screen_Calc using 48. On return HL=4820. | ||
9208 | CALL Screen_Calc | |||
920B | LD B,$40 | Set a counter of 40. | ||
920D | LD DE,$8000 | DE=Shadow_Buffer. | ||
9210 | PUSH HL | Push HL onto the stack. | ||
9211 | PUSH DE | Push DE onto the stack. | ||
This entry point is used by the routine at B2FB.
|
||||
9212 | PUSH BC | Push BC onto the stack. | ||
9213 | LD BC,$0020 | Copy 20 bytes of data from HL to DE. | ||
9216 | LDIR | |||
9218 | POP BC | Restore BC, DE and HL from the stack. | ||
9219 | POP DE | |||
921A | POP HL | |||
921B | CALL $9229 | Call 9229. | ||
921E | PUSH BC | Stash the counter on the stack. | ||
921F | LD BC,$0020 | BC=0020. | ||
9222 | EX DE,HL | DE+=BC. | ||
9223 | ADD HL,BC | |||
9224 | EX DE,HL | |||
9225 | POP BC | Restore the counter from the stack. | ||
9226 | DJNZ $9210 | Decrease counter by one and loop back to 9210 until counter is zero. | ||
9228 | RET | Return. |
Prev: 90D0 | Up: Map | Next: 9229 |