Routines |
Prev: 59392 | Up: Map | Next: 59469 |
Used by the routine at Alias_InitialiseGame.
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InitialiseGame | 59406 | LD HL,65535 | SP=65535. | |
59409 | LD SP,HL | |||
59410 | CALL SetRandomNumberSeed | Call SetRandomNumberSeed. | ||
59413 | LD HL,26664 | Write KeyboardInput to ControlMethod. | ||
59416 | LD (30800),HL | |||
This entry point is used by the routines at DemoModeInput and GameOver.
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StartScreen | 59419 | LD HL,(30800) | Write *ControlMethod to *ControlMethod_Pointer. | |
59422 | LD (30764),HL | |||
59425 | CALL ClearScreen | Call ClearScreen. | ||
59428 | CALL DisplayPinkFooter | Call DisplayPinkFooter. | ||
59431 | XOR A | A=0. | ||
59432 | DEC A | Decrease A by one. | ||
59433 | LD (30752),A | Write A to *CurrentLevel. | ||
59436 | CALL DisplayStartScreen | Call DisplayStartScreen. | ||
Wait for keyboard input.
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StartScreen_Input | 59439 | CALL KeyboardInput | Call KeyboardInput. | |
59442 | AND A | Jump to StartScreen_Input until any key is pressed. | ||
59443 | JR Z,StartScreen_Input | |||
Should we start the demo mode?
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59445 | BIT 4,A | Call InitialiseDemoMode if a key from the top row has been pressed. | ||
59447 | CALL NZ,InitialiseDemoMode | |||
Should we display the instructions?
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59450 | BIT 3,A | Jump to TestStartGame if a key from the second row has not been pressed. | ||
59452 | JR Z,TestStartGame | |||
59454 | CALL DisplayInstructions | Call DisplayInstructions. | ||
59457 | JR StartScreen | Jump to StartScreen. | ||
Should we start a new game?
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TestStartGame | 59459 | BIT 2,A | Jump to CheckPassword if a key from the third row has not been pressed. | |
59461 | JP Z,CheckPassword | |||
Else a key from the third row was pressed so handle changing the controls.
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59464 | CALL DisplayChangeControls | Call DisplayChangeControls. | ||
59467 | JR StartScreen | Jump to StartScreen. |
Prev: 59392 | Up: Map | Next: 59469 |