Routines |
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Compare against the colour version PrintColourCharacter and the clone of it at GoldfishGame_PrintColourUDG.
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PrintUDG | A817 | EXX | Switch to the shadow registers. | |||||
A818 | LD E,A | DE'=A*08. | ||||||
A819 | LD D,$00 | |||||||
A81B | SLA E | |||||||
A81D | RL D | |||||||
A81F | SLA E | |||||||
A821 | RL D | |||||||
A823 | SLA E | |||||||
A825 | RL D | |||||||
A827 | LD HL,($5C36) | HL'=*CHARS+DE'. | ||||||
A82A | ADD HL,DE | |||||||
A82B | LD DE,($5C84) | Increment *DF_CC by one. | ||||||
A82F | INC DE | |||||||
A830 | LD ($5C84),DE | |||||||
A834 | DEC DE | Decrease DE' by one. | ||||||
All character blocks are 1 x 8 bytes.
Copy the data from the current character set to the screen buffer.
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A835 | LD B,$08 | B'=08 (byte counter). | ||||||
PrintUDG_Loop | A837 | LD A,(HL) | A=*HL'. | |||||
A838 | LD (DE),A | Write A to *DE'. | ||||||
A839 | INC HL | Increment HL' by one. | ||||||
A83A | INC D | Increment D' by one. | ||||||
A83B | DJNZ PrintUDG_Loop | Decrease counter by one and loop back to PrintUDG_Loop until counter is zero. | ||||||
A83D | EXX | Switch back to the normal registers. | ||||||
A83E | RET | Return. |
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