Page Byte Address Description
64 0 4000
Loading Screen
91 1 5B01
Game Entry Commands
93 233 5DE9
Data block at 5DE9
105 120 6978
Introduction Screen
132 120 8478
Graphics: Room Furniture #1
135 120 8778
Graphics: Room Furniture #2 (Non-Interactive)
138 120 8A78
Graphics: Player Sprite
143 40 8F28
Graphics: Pirate
146 76 924C
Graphics: Porthole
147 76 934C
Graphics: Bomb
148 76 944C
Graphics: Animals
149 140 958C
Graphics: Player Swimming Sprite
150 76 964C
Graphics: Sand (Goldfish Game)
150 204 96CC
Graphics: Dolphin (Goldfish Game)
151 204 97CC
Graphics: Sea Snake (Goldfish Game)
152 140 988C
Graphics: Marlin (Goldfish Game)
153 76 994C
Graphics: Squid (Goldfish Game)
153 204 99CC
Graphics: Goldfish (Goldfish Game)
153 236 99EC
Graphics: Boat 1 (Goldfish Game)
156 236 9CEC
Graphics: Boat 2 (Goldfish Game)
159 236 9FEC
Graphics: Player Sprite (Goldfish Game)
160 108 A06C
Graphics: Mask Sprite
161 11 A10B
Data block at A10B
186 162 BAA2
Data block at BAA2
186 163 BAA3
Data block at BAA3
216 111 D86F
Data block at D86F
217 62 D93E
Table: Default Sea Creatures
219 61 DB3D
Data block at DB3D
219 70 DB46
Data: Sea Creatures (Goldfish Game)
221 152 DD98
Data block at DD98
223 187 DFBB
Graphics: Golden Key
232 32 E820
Data block at E820
242 91 F25B
Graphics: Extra
242 123 F27B
Graphics: Lifts
243 23 F317
Data block at F317
243 58 F33A
Data block at F33A
244 0 F400
Interrupt Low-Order Byte Jump Table
250 0 FA00
Melody Data: Theme Tune
252 21 FC15
Data block at FC15
254 137 FE89
Data block at FE89
255 1 FF01
Data block at FF01
255 235 FFEB
Data block at FFEB