Page Byte Address Description
64 0 4000
Loading Screen
91 1 5B01
Game Entry Commands
93 233 5DE9
Data block at 5DE9
105 120 6978
Introduction Screen
132 120 8478
Graphics: Room Furniture #1
135 120 8778
Graphics: Room Furniture #2 (Non-Interactive)
138 120 8A78
Graphics: Player Sprite
143 40 8F28
Graphics: Pirate
146 76 924C
Graphics: Porthole
147 76 934C
Graphics: Bomb
148 76 944C
Graphics: Animals
149 140 958C
Graphics: Player Swimming Sprite
150 76 964C
Graphics: Sand (Goldfish Game)
150 204 96CC
Graphics: Dolphin (Goldfish Game)
151 204 97CC
Graphics: Sea Snake (Goldfish Game)
152 140 988C
Graphics: Marlin (Goldfish Game)
153 76 994C
Graphics: Squid (Goldfish Game)
153 204 99CC
Graphics: Goldfish (Goldfish Game)
153 236 99EC
Graphics: Boat 1 (Goldfish Game)
156 236 9CEC
Graphics: Boat 2 (Goldfish Game)
159 236 9FEC
Graphics: Player Sprite (Goldfish Game)
160 108 A06C
Graphics: Mask Sprite
161 11 A10B
Walk Mask Sources
216 111 D86F
Title Screen Animation Seed
217 62 D93E
Table: Default Sea Creatures
219 61 DB3D
Data block at DB3D
219 70 DB46
Data: Sea Creatures (Goldfish Game)
223 187 DFBB
Graphics: Golden Key
242 91 F25B
Graphics: Extra
242 123 F27B
Graphics: Lifts
244 0 F400
Interrupt Low-Order Byte Jump Table
250 0 FA00
Melody Data: Theme Tune
252 21 FC15
Data block at FC15
254 137 FE89
Data block at FE89
255 1 FF01
Data block at FF01
255 235 FFEB
Data block at FFEB