Routines |
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Used by the routine at Check_Music.
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ThemeMusic | 46228 | INC HL | Increment music data address pointer held in HL by one. | |||||||
The control character 254 signifies a key change.
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46229 | CP 254 | If A is not 254 jump to ThemeMusic_CheckKeyChange. | ||||||||
46231 | JR NZ,ThemeMusic_CheckKeyChange | |||||||||
46233 | XOR A | A=0. | ||||||||
ThemeMusic_SetKey | 46234 | LD (46314),A | Write A to Flag_ThemeMusic_KeyChange. | |||||||
46237 | LD (46311),HL | Write HL to Pointer_MusicData. | ||||||||
46240 | JR Check_Music | Jump to Check_Music. | ||||||||
The control character 255 signifies a key change.
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ThemeMusic_CheckKeyChange | 46242 | CP 255 | If A is not 255 jump to ThemeMusic_0. | |||||||
46244 | JR NZ,ThemeMusic_0 | |||||||||
46246 | LD A,1 | A=1. | ||||||||
46248 | JR ThemeMusic_SetKey | Jump to ThemeMusic_SetKey. | ||||||||
ThemeMusic_0 | 46250 | PUSH AF | Stash AF on the stack. | |||||||
46251 | LD A,(HL) | A=*HL. | ||||||||
46252 | INC HL | Increment music data address pointer held in HL by one. | ||||||||
46253 | LD (46311),HL | Write HL to Pointer_MusicData. | ||||||||
46256 | OR A | If A is zero jump to ThemeMusic_3. | ||||||||
46257 | JR Z,ThemeMusic_3 | |||||||||
46259 | LD L,A | Create an offset in HL. | ||||||||
46260 | LD H,0 | |||||||||
46262 | ADD HL,HL | HL*=2. | ||||||||
46263 | LD DE,46391 | HL+=46391. | ||||||||
46266 | ADD HL,DE | |||||||||
46267 | LD C,(HL) | C=*HL. | ||||||||
46268 | LD B,0 | B=0. | ||||||||
46270 | INC HL | Increment music data address pointer held in HL by one. | ||||||||
46271 | LD E,(HL) | E=*HL. | ||||||||
46272 | LD D,B | D=0. | ||||||||
46273 | POP AF | Restore AF from the stack. | ||||||||
46274 | LD HL,0 | HL+=0000. | ||||||||
ThemeMusic_1 | 46277 | ADD HL,DE | ||||||||
46278 | DEC A | Decrease A by one. | ||||||||
46279 | JR NZ,ThemeMusic_1 | Jump to ThemeMusic_1 until A is zero. | ||||||||
46281 | EX DE,HL | Switch the DE and HL registers. | ||||||||
46282 | CALL Play_ThemeMusic | Call Play_ThemeMusic. | ||||||||
46285 | LD A,(46313) | A=*TempStore_GameOptions. | ||||||||
46288 | CP 255 | Return if A is not 255. | ||||||||
46290 | RET NZ | |||||||||
ThemeMusic_2 | 46291 | LD BC,800 | BC=800. | |||||||
46294 | CALL Handler_GameMenuInput | Call Handler_GameMenuInput. | ||||||||
46297 | JR Check_Music | Jump to Check_Music. | ||||||||
ThemeMusic_3 | 46299 | LD BC,6600 | BC=6600. | |||||||
46302 | POP AF | Restore AF from the stack. | ||||||||
ThemeMusic_4 | 46303 | CALL Handler_GameMenuInput | Call Handler_GameMenuInput. | |||||||
46306 | DEC A | Decrease A by one. | ||||||||
46307 | JR NZ,ThemeMusic_4 | Jump to ThemeMusic_4 until A is zero. | ||||||||
46309 | JR ThemeMusic_2 | Jump to ThemeMusic_2. |
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