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DE77: Run Handlers
Used by the routine at GameEntryPoint.
RunHandlers DE77 CALL Handler_Buildings Call Handler_Buildings.
DE7A CALL Handler_SpawnHumans Call Handler_SpawnHumans.
DE7D CALL Handler_SpawnHelicopters Call Handler_SpawnHelicopters.
DE80 CALL Handler_EnergyBar Call Handler_EnergyBar.
DE83 CALL WriteSceneToShadowBuffer Call WriteSceneToShadowBuffer.
DE86 CALL Handler_EnergyBarAttributes Call Handler_EnergyBarAttributes.
DE89 CALL Handler_Humans Call Handler_Humans.
DE8C CALL PrintBanner Call PrintBanner.
DE8F CALL Handler_Helicopters Call Handler_Helicopters.
DE92 CALL Handler_Vehicle Call Handler_Vehicle.
DE95 CALL Handler_Monsters Call Handler_Monsters.
DE98 CALL Something_Helicopter Call Something_Helicopter.
DE9B CALL Handler_Train Call Handler_Train.
DE9E CALL $F3EF Call F3EF.
DEA1 CALL Handler_Bullets Call Handler_Bullets.
DEA4 CALL Handler_Projectiles Call Handler_Projectiles.
DEA7 CALL $F788 Call F788.
DEAA CALL ProcessMonsters Call ProcessMonsters.
DEAD CALL Scene_DisplayCarpet Call Scene_DisplayCarpet.
DEB0 CALL ScreenBuffer_Update Call ScreenBuffer_Update.
DEB3 CALL AttributeBuffer_Update Call AttributeBuffer_Update.
DEB6 CALL $F8BE Call F8BE.
DEB9 CALL PlaySounds Call PlaySounds.
WaitForFrameBuffer DEBC LD A,($5C78) HL=FRAMES.
DEBF CP $06 Jump to WaitForFrameBuffer if A is lower than 06.
DEC1 JR C,WaitForFrameBuffer
DEC3 JP GameLoop Jump to GameLoop.
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