Routines |
Prev: F2CA | Up: Map | Next: F352 |
Used by the routine at RunHandlers.
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George:
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Handler_EnergyBarAttributes | F31C | LD C,$22 | C=horizontal co-ordinate (22). | ||
F31E | LD H,$6A | H=INK: RED, PAPER: CYAN (BRIGHT) . | |||
F320 | LD A,($CFDE) | A=*George_Energy. | |||
F323 | CALL WriteEnergyBar_AttributesLoop | Call WriteEnergyBar_AttributesLoop. | |||
Lizzy:
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F326 | LD C,$2C | C=horizontal co-ordinate (2C). | |||
F328 | LD H,$6C | H=INK: GREEN, PAPER: CYAN (BRIGHT) . | |||
F32A | LD A,($D00D) | A=*Lizzy_Energy. | |||
F32D | CALL WriteEnergyBar_AttributesLoop | Call WriteEnergyBar_AttributesLoop. | |||
Ralph:
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F330 | LD C,$36 | C=horizontal co-ordinate (36). | |||
F332 | LD H,$6F | H=INK: WHITE, PAPER: CYAN (BRIGHT) . | |||
F334 | LD A,($D03C) | A=*Ralph_Energy. | |||
F337 | CALL WriteEnergyBar_AttributesLoop | Call WriteEnergyBar_AttributesLoop. | |||
F33A | RET | Return. | |||
f
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WriteEnergyBar_AttributesLoop | F33B | LD B,$00 | B=00. | ||
F33D | LD D,B | D=B. | |||
F33E | AND A | Return if the monsters energy is at zero. | |||
F33F | RET Z | ||||
F340 | SUB $08 | Subtract 08 from the monsters energy held by A. | |||
F342 | JR C,WriteEnergyBar_Attributes | Jump to WriteEnergyBar_Attributes if A was lower than 08. | |||
Stash the monsters energy while A is being used for writing to the buffer.
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F344 | EX AF,AF' | Exchange the AF register with the shadow AF register. | |||
F345 | CALL WriteEnergyBar_Attributes | Call WriteEnergyBar_Attributes. | |||
F348 | EX AF,AF' | Exchange the shadow AF register back to the normal AF register. | |||
F349 | INC C | Increment the horizontal co-ordinate by one. | |||
F34A | JR WriteEnergyBar_AttributesLoop | Jump to WriteEnergyBar_AttributesLoop. | |||
Write the energy bar to the buffer.
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WriteEnergyBar_Attributes | F34C | LD D,$83 | D=vertical co-ordinate (83). | ||
F34E | LD E,C | E=horizontal co-ordinate for the current monster held in C. | |||
F34F | LD A,H | A=bar colour held in H. | |||
F350 | LD (DE),A | Write A to *DE. | |||
F351 | RET | Return. |
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