Routines |
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Used by the routine at InitialiseNewGame.
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See: George_State, Lizzy_State, Ralph_State.
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SetMonsterStates | DF1F | LD (IY+$00),$1C | Write 1C (falling) to monster state (IY+00). | |||||
DF23 | LD (IY+$02),A | Write A to:
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DF26 | LD (IY+$03),A | |||||||
DF29 | LD (IY+$08),A | |||||||
DF2C | LD (IY+$04),$01 | Write 01 to IY+04. | ||||||
DF30 | LD (IY+$0A),$FE | Write FE to monster Y position (IY+0A). | ||||||
DF34 | LD (IY+$0C),$40 | Write 40 to monster energy (IY+0C). | ||||||
DF38 | RET | Return. |
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