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53249: Data: Lizzy
Lizzy_State 53249 DEFB 0 Relates to: JumpTable_Pointer.
Byte Meaning
5 Waiting
8 Falling
26 Grabbing
27 Eating
33 Transform Explosion
34 Turn Into Human
35 Exit Stage Right
255 Game Over
53250 DEFB 0 Relates to: 53829.
Lizzy_Climbing 53251 DEFB 0 Relates to: Flag_MonsterClimbing.
Byte Meaning
0 Not Climbing
1 Climbing
Lizzy_Direction 53252 DEFB 0 Relates to: Flag_Orientation.
Byte Meaning
0 Left-to-Right
1 Right-to-Left
Lizzy_Jumping 53253 DEFB 0 Relates to: Flag_MonsterJumping.
Byte Meaning
0 Not Jumping
1 Jumping
Lizzy_IdleCountdown 53254 DEFB 20 Relates to: Active_MonsterIdleCountdown.
Lizzy_AboutToFallCountdown 53255 DEFB 3 Relates to: Active_MonsterAboutToFallCountdown.
Lizzy_Countdown 53256 DEFB 25 Relates to: Active_MonsterActionCountdown.
53257 DEFB 0 Relates to: 53836.
Lizzy_X_Position 53258 DEFB 2 Relates to: Active_MonsterXPosition.
Lizzy_Y_Position 53259 DEFB 18 Relates to: Active_MonsterYPosition.
53260 DEFB 1 Relates to: 53839.
Lizzy_Energy 53261 DEFB 64 Relates to: Active_MonsterEnergy.
When monster frames are drawn, this is used with an OR to set a bit which changes the sprite to the appropriate character. See MonsterSpriteModifier.
Lizzy_Sprite_Offset 53262 DEFB 64 For Lizzy bit 6 is set: 01000000.
Lizzy_Control_Type 53263 DEFB 0
Byte Meaning
0 Computer Controlled
1 Sinclair Interface 2 (port 2)
2 Sinclair Interface 2 (port 1)
3 Kempston Joystick
4 Keyboard (set 1)
5 Keyboard (set 2)
6 Keyboard (set 3
255 Not set
53264 DEFW 53266
53266 DEFB 1,2,2
53269 DEFB 18,2,2
53272 DEFB 65,69,0
53275 DEFB 0,4,2
53278 DEFB 2,18,2
53281 DEFB 2,73,71
53284 DEFB 0,0,8
53287 DEFB 2,2,18
53290 DEFB 2,2,71
53293 DEFB 73,0,0
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