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Routines |
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Used by the routine at CreateWindow.
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Sets up the 1UP score.
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| Score_1UP | 7438 | LD HL,$4021 | Set the screen buffer address for the 1UP score (4021). | |
| 743B | LD DE,$5F0E | Point DE at 1UP_Score_1. | ||
| 743E | JR PrintScore | Jump to PrintScore. | ||
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This entry point is used by the routines at CreateWindow and AddPointsToScore.
Sets up the 2UP score.
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| Score_2UP | 7440 | LD HL,$4039 | Set the screen buffer address for the 2UP score (4039). | |
| 7443 | LD DE,$5F11 | Point DE at 2UP_Score_1. | ||
| 7446 | JR PrintScore | Jump to PrintScore. | ||
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This entry point is used by the routine at CreateWindow.
Sets up the HI score.
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| Score_HI | 7448 | LD HL,$402D | Set the screen buffer address for the HI score (402D). | |
| 744B | LD DE,$5F09 | Point DE at High_Score. | ||
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Prints the score.
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| PrintScore | 744E | LD B,$03 | Set the byte counter to 03. | |
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This entry point is used by the routine at TakeIngredients.
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| PrintScore_Loop | 7450 | LD A,(DE) | Fetch a byte of the score. | |
| 7451 | RRCA | Shift the tens digit down (divide by 10). | ||
| 7452 | RRCA | |||
| 7453 | RRCA | |||
| 7454 | RRCA | |||
| 7455 | AND %00001111 | Keep only bits 0-3. | ||
| 7457 | ADD A,$30 | Convert the digit to ASCII (add 30 which is "0"). | ||
| 7459 | CALL PrintScreen | Print the digit using PrintScreen. | ||
| 745C | LD A,(DE) | Fetch the byte of the score again. | ||
| 745D | AND %00001111 | Keep only bits 0-3. | ||
| 745F | ADD A,$30 | Convert the digit to ASCII (add 30 which is "0"). | ||
| 7461 | CALL PrintScreen | Print the digit using PrintScreen. | ||
| 7464 | INC DE | Move on to the next byte of the score. | ||
| 7465 | DJNZ PrintScore_Loop | Decrease the byte counter by one and loop back to PrintScore_Loop until all three bytes have been printed. | ||
| 7467 | RET | Return. | ||
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View the equivalent code in;
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| Prev: 7415 | Up: Map | Next: 7468 |