Routines |
Prev: 899C | Up: Map | Next: 89EF |
Used by the routine at CreateWindow.
|
||||
Sets up the 1UP score.
|
||||
Score_1UP | 89BF | LD HL,$4021 | HL=4021 (screen buffer address). | |
89C2 | LD DE,$5E5F | DE=1UP_Score_1. | ||
89C5 | JR PrintScore | Jump to PrintScore. | ||
Sets up the 2UP score.
|
||||
Score_2UP | 89C7 | LD HL,$4039 | HL=4039 (screen buffer address). | |
89CA | LD DE,$5E62 | DE=2UP_Score_1. | ||
89CD | JR PrintScore | Jump to PrintScore. | ||
Sets up the HI score.
|
||||
Score_HI | 89CF | LD HL,$402D | HL=402D (screen buffer address). | |
89D2 | LD DE,$5E06 | DE=High_Score. | ||
Prints the score.
|
||||
PrintScore | 89D5 | LD B,$03 | B=03. | |
This entry point is used by the routine at HallOfFame.
|
||||
PrintScore_Loop | 89D7 | LD A,(DE) | A=DE. | |
89D8 | RRCA | A=A / 10. | ||
89D9 | RRCA | |||
89DA | RRCA | |||
89DB | RRCA | |||
89DC | AND %00001111 | Keep only bits 0-3. | ||
89DE | ADD A,$30 | A=A + 30 (convert to ASCII). | ||
89E0 | CALL PrintScreen | Call PrintScreen. | ||
89E3 | LD A,(DE) | A=DE. | ||
89E4 | AND %00001111 | Keep only bits 0-3. | ||
89E6 | ADD A,$30 | A=A + 30 (convert to ASCII). | ||
89E8 | CALL PrintScreen | Call PrintScreen. | ||
89EB | INC DE | Increment DE by one. | ||
89EC | DJNZ PrintScore_Loop | Decrease counter by one and loop back to PrintScore_Loop until counter is zero. | ||
89EE | RET | Return. | ||
View the equivalent code in;
|
Prev: 899C | Up: Map | Next: 89EF |