Routines |
Prev: 6C96 | Up: Map | Next: 6CDE |
Used by the routines at AddPointsToScore and CreateWindow.
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Sets up the player score.
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Score_Player | 6CB6 | LD HL,$400D | HL=400D. | |
6CB9 | LD DE,$5E4C | DE=Score_1. | ||
6CBC | JR PrintScore | Jump to PrintScore. | ||
Sets up the HI score.
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Score_HI | 6CBE | LD HL,$4018 | HL=4018. | |
6CC1 | LD DE,$5E49 | DE=HighScore_1. | ||
Prints the score.
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PrintScore | 6CC4 | LD B,$03 | B=03. | |
This entry point is used by the routine at DisplayMiles.
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PrintScore_Loop | 6CC6 | LD A,(DE) | A=DE. | |
6CC7 | RRCA | A=A / 10. | ||
6CC8 | RRCA | |||
6CC9 | RRCA | |||
6CCA | RRCA | |||
6CCB | AND %00001111 | Keep only bits 0-3. | ||
6CCD | ADD A,$30 | A=A + 30 (convert to ASCII). | ||
6CCF | CALL PrintScreen | Call PrintScreen. | ||
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Score_Player_0 | 6CD2 | LD A,(DE) | A=DE. | |
6CD3 | AND %00001111 | Keep only bits 0-3. | ||
6CD5 | ADD A,$30 | A=A + 30 (convert to ASCII). | ||
6CD7 | CALL PrintScreen | Call PrintScreen. | ||
6CDA | INC DE | Increment DE by one. | ||
6CDB | DJNZ PrintScore_Loop | Decrease counter by one and loop back to PrintScore_Loop until counter is zero. | ||
6CDD | RET | Return. | ||
View the equivalent code in;
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Prev: 6C96 | Up: Map | Next: 6CDE |