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7B9E: Sprite: Type 16 Frame 0D
A sprite for objects of type 16: it is used when the bottom four bits of offset 13 are 0D (see FetchFrameSprite).
SpriteType16_Frame0D 7B9E DEFB $03 Width = 03 bytes.
7B9F DEFB $19 Height = 19 pixels.
7BA0 DEFB $00,$00,$20 type-16-frame-0d
7BA3 DEFB $20,$00,$00
7BA6 DEFB $00,$08,$88
7BA9 DEFB $00,$00,$20
7BAC DEFB $1E,$22,$78
7BAF DEFB $21,$00,$84
7BB2 DEFB $21,$08,$84
7BB5 DEFB $21,$00,$84
7BB8 DEFB $1E,$18,$78
7BBB DEFB $00,$18,$00
7BBE DEFB $00,$80,$00
7BC1 DEFB $00,$00,$20
7BC4 DEFB $00,$00,$00
7BC7 DEFB $78,$FF,$FE
7BCA DEFB $78,$FF,$FE
7BCD DEFB $78,$FF,$FE
7BD0 DEFB $38,$0C,$0C
7BD3 DEFB $3C,$0C,$0C
7BD6 DEFB $1C,$7F,$F8
7BD9 DEFB $0E,$7F,$F0
7BDC DEFB $06,$3F,$E0
7BDF DEFB $03,$3F,$C0
7BE2 DEFB $01,$DF,$80
7BE5 DEFB $00,$6E,$00
7BE8 DEFB $00,$18,$00
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