Routines |
Prev: 894F | Up: Map | Next: 89BF |
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Check the active player.
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AddPointsToScore | 899C | LD A,($5E65) | If Flag_ActivePlayer is not zero, jump to AddPointsToScore_2UP. | |||||
899F | AND A | |||||||
89A0 | JR NZ,AddPointsToScore_2UP | |||||||
Set the score address for 1UP.
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89A2 | LD HL,$5E61 | HL=1UP_Score_3. | ||||||
89A5 | JR AddPointsToScore_Start | Jump to AddPointsToScore_Start. | ||||||
Set the score address for 2UP.
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AddPointsToScore_2UP | 89A7 | LD HL,$5E64 | HL=2UP_Score_3. | |||||
Process adding the points to the appropriate score.
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AddPointsToScore_Start | 89AA | LD A,(HL) | A=score byte #3. | |||||
89AB | ADD A,C | Add C to score byte #3 with BCD conversion. | ||||||
89AC | DAA | |||||||
89AD | LD (HL),A | Update score byte #3. | ||||||
89AE | DEC HL | Move onto the next score byte. | ||||||
89AF | LD A,(HL) | A=score byte #2. | ||||||
89B0 | ADC A,B | Add (with carry) B to score byte #2 with BCD conversion. | ||||||
89B1 | DAA | |||||||
89B2 | LD (HL),A | Update score byte #2. | ||||||
89B3 | DEC HL | Move onto the next score byte. | ||||||
89B4 | LD A,(HL) | A=score byte #1. | ||||||
89B5 | ADC A,$00 | Add 00 (i.e. just the carry flag) to score byte #1 with BCD conversion. | ||||||
89B7 | DAA | |||||||
89B8 | LD (HL),A | Update score byte #1. | ||||||
Check the active player.
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89B9 | LD A,($5E65) | If Flag_ActivePlayer is not zero, jump to Score_2UP. | ||||||
89BC | AND A | |||||||
89BD | JR NZ,Score_2UP | |||||||
View the equivalent code in;
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