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Routines |
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Queues the start-game tune, clears planet RAM and then walks every actor through JumpTable.
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Queue the start-game tune and clear planet RAM.
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| StartGame | 33211 | LD DE,47669 | Set the tune pointer to Tune_Start_Game. | |
| 33214 | CALL QueueTune | Queue the start-game tune. | ||
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Reset the planet and player state.
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| 33217 | LD HL,24144 | Set the start address to PlanetData. | ||
| 33220 | LD BC,24576 | Set the end address to Laser_Parameter_1. | ||
| 33223 | CALL ResetScreen_Fill | Call ResetScreen_Fill. | ||
| 33226 | CALL ResetPlanet | Call ResetPlanet. | ||
| 33229 | CALL NewGame | Call NewGame. | ||
| 33232 | CALL ResetModifiedCode | Call ResetModifiedCode. | ||
| 33235 | CALL LevelNew | Call LevelNew. | ||
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Ready the stack and restore Jetman after a teleport.
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| StartGame_ReadyStack | 33238 | LD SP,24064 | Set the stack pointer to GameOptions. | |
| 33241 | LD A,(24168) | Call FinishTeleport if TeleportRestore is set. | ||
| 33244 | AND A | |||
| 33245 | CALL NZ,FinishTeleport | |||
| 33248 | EI | Enable interrupts. | ||
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Dispatch the current actor through the jump table.
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| StartGame_DispatchActor | 33249 | XOR A | Write 0 to AlienCount. | |
| 33250 | LD (24158),A | |||
| 33253 | LD IX,24696 | Point IX at Jetman_Slot. | ||
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This entry point is used by the routines at FrameUpdate and NextObjectSlot.
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| StartGame_NextActor | 33257 | LD A,(23672) | C=FRAMES. | |
| 33260 | LD C,A | |||
| 33261 | LD A,(24147) | Call FrameUpdate if LastFrame does not match. | ||
| 33264 | CP C | |||
| 33265 | CALL NZ,FrameUpdate | |||
| 33268 | LD HL,33369 | Push NextObjectSlot as the return address. | ||
| 33271 | PUSH HL | |||
| 33272 | LD BC,33477 | Set the jump-table pointer to JumpTable. | ||
| 33275 | LD L,(IX+0) | Fetch the actor type from *IX+0. | ||
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This entry point is used by the routine at DispatchObjectState.
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| StartGame_AfterActor | 33278 | LD H,0 | Fetch the handler address from JumpTable. | |
| 33280 | ADD HL,HL | |||
| 33281 | ADD HL,BC | |||
| 33282 | LD A,(HL) | |||
| 33283 | INC HL | |||
| 33284 | LD H,(HL) | |||
| 33285 | LD L,A | |||
| 33286 | JP IndirectJump | Jump to IndirectJump. | ||
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