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Routines |
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26278 | CALL StoreEntity | Call StoreEntity. | ||
26281 | LD A,(24098) | Jump to 26326 if PlayDelay_Counter is not yet finished. | ||
26284 | AND A | |||
26285 | JR NZ,26326 | |||
26287 | LD A,(24087) | A=GameTimer. | ||
26290 | AND %00000111 | Keep only bits 0-2. | ||
26292 | JR NZ,26326 | Jump to 26326 if the result is non-zero. | ||
26294 | CALL 26513 | Call 26513. | ||
26297 | CALL 29864 | Call 29864. | ||
26300 | EXX | |||
26301 | INC (IX+4) | |||
26304 | LD A,(IX+4) | |||
26307 | CP 4 | |||
26309 | CALL Z,ColouriseFlower | |||
26312 | CP 5 | |||
26314 | JR Z,26327 | |||
26316 | CALL 26513 | Call 26513. | ||
26319 | CALL 29888 | Call 29888. | ||
26322 | EXX | |||
26323 | CALL 29938 | Call 29938. | ||
26326 | RET | Return. |
Prev: 26254 | Up: Map | Next: 26327 |