![]() |
Routines |
| Prev: 46473 | Up: Map | Next: 46540 |
|
||||||||
|
Check the active player.
|
||||||||
| AddPointsToScore | 46505 | LD A,(38558) | If Flag_ActivePlayer is not zero, jump to AddPointsToScore_2UP. | |||||
| 46508 | AND A | |||||||
| 46509 | JR NZ,AddPointsToScore_2UP | |||||||
|
Set the score address for 1UP.
|
||||||||
| 46511 | LD HL,38554 | HL=1UP_Score_3. | ||||||
| 46514 | JR AddPointsToScore_Start | Jump to AddPointsToScore_Start. | ||||||
|
Set the score address for 2UP.
|
||||||||
| AddPointsToScore_2UP | 46516 | LD HL,38557 | HL=2UP_Score_3. | |||||
|
Process adding the points to the appropriate score.
|
||||||||
| AddPointsToScore_Start | 46519 | LD A,(HL) | A=score byte #3. | |||||
| 46520 | ADD A,C | Add C to score byte #3 with BCD conversion. | ||||||
| 46521 | DAA | |||||||
| 46522 | LD (HL),A | Update score byte #3. | ||||||
| 46523 | DEC HL | Move onto the next score byte. | ||||||
| 46524 | LD A,(HL) | A=score byte #2. | ||||||
| 46525 | ADC A,B | Add (with carry) B to score byte #2 with BCD conversion. | ||||||
| 46526 | DAA | |||||||
| 46527 | LD (HL),A | Update score byte #2. | ||||||
| 46528 | DEC HL | Move onto the next score byte. | ||||||
| 46529 | LD A,(HL) | A=score byte #1. | ||||||
| 46530 | ADC A,0 | Add 0 (i.e. just the carry flag) to score byte #1 with BCD conversion. | ||||||
| 46532 | DAA | |||||||
| 46533 | LD (HL),A | Update score byte #1. | ||||||
|
Check the active player.
|
||||||||
| 46534 | LD A,(38558) | If Flag_ActivePlayer is not zero, jump to Score_2UP. | ||||||
| 46537 | AND A | |||||||
| 46538 | JR NZ,Score_2UP | |||||||
| Prev: 46473 | Up: Map | Next: 46540 |