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7038: Hit Object
Used by the routine at PlaceObject.
The car has hit an object. Changes the object to a tombstone (sprite 0F), removes the two cars and makes the player's car explode.
HitObject 7038 LD HL,($5E3A) Fetch the pointer to the map point after the object (ObjectMapPointer).
703B DEC HL Move back to the sprite ID.
703C LD (HL),$0F Write 0F (a tombstone) to the map point.
This entry point is used by the routine at HandlerCar.
HitObject_DestroyPlayer 703E XOR A Write 00 to
703F LD ($5E8C),A
7042 LD ($5E98),A
7045 LD A,$03 Write 03 to Entity_Player (the player's car is exploding).
7047 LD ($5E80),A
704A RET Return.
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