Routines |
Prev: B081 | Up: Map | Next: B0EA |
Used by the routine at GameEntryPoint.
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Write C375 to *C277.
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StartGame | B0A1 | LD HL,$C38D | HL=C38D. | |
B0A4 | LD DE,$FFE8 | DE=FFE8. | ||
B0A7 | ADD HL,DE | HL+=DE. | ||
B0A8 | LD ($C277),HL | Write HL to *C277. | ||
B0AB | CALL Play_Window | Call Play_Window. | ||
B0AE | CALL $BB36 | Call BB36. | ||
B0B1 | LD IX,$C36E | IX=C36E. | ||
B0B5 | LD B,(IX+$13) | B=*IX+13. | ||
B0B8 | CALL $B591 | Call B591. | ||
This entry point is used by the routine at B591.
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GameLoop | B0BB | CALL $CB9C | Call CB9C. | |
B0BE | CALL $B44A | Call B44A. | ||
B0C1 | CALL $BCB7 | Call BCB7. | ||
B0C4 | CALL $B416 | Call B416. | ||
B0C7 | CALL $B3F0 | Call B3F0. | ||
B0CA | CALL Print_Bonus | Call Print_Bonus. | ||
B0CD | CALL $BF50 | Call BF50. | ||
B0D0 | CALL $B724 | Call B724. | ||
B0D3 | CALL $BFEC | Call BFEC. | ||
B0D6 | CALL $BD48 | Call BD48. | ||
B0D9 | CALL $BD0D | Call BD0D. | ||
B0DC | CALL $BADD | Call BADD. | ||
B0DF | CALL $BD89 | Call BD89. | ||
B0E2 | CALL $BB73 | Call BB73. | ||
B0E5 | CALL $B12B | Call B12B. | ||
B0E8 | JR GameLoop | Jump to GameLoop. |
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