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Routines |
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Used by the routines at HandleBatter_Final, HandleExplosion, LoseHat, HandleHat, HandleLevelIntroduction, ExplodeFlourShot, GamePlayEntry, GamePlay_Start and CreateActor.
Draws the sprite of the actor in IX at its current position.
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| DrawEntity | 30231 | CALL PrepareActorSprite | Prepare the actor sprite using PrepareActorSprite. | |||||
| DrawEntity_Fetched | 30234 | EXX | Switch to the shadow registers. | |||||
| 30235 | XOR A | A=0. | ||||||
| 30236 | LD (24345),A | Write 0 to OldSprite_RowsRemaining. | ||||||
| 30239 | LD C,A | C=0. | ||||||
| 30240 | JP XORSpriteLoop | Jump to XORSpriteLoop. | ||||||
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View the equivalent code in;
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