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35151: Display Lives
Used by the routines at 36896, 40810 and LevelNew.
Controller for 1UP lives.
DisplayPlayerLives 35151 LD HL,64 Call ScreenAddress with 0064 (screen buffer address) for 1UP lives.
35154 CALL ScreenAddress
35157 CALL ControllerActiveLives A=1UP lives remaining (by calling ControllerActiveLives).
35160 AND A If 1UP lives are zero, jump to Handler1UPNoLives.
35161 JR Z,Handler1UPNoLives
35163 CALL HandlerDisplayLives Else, there are lives to display so call HandlerDisplayLives.
Controller for 2UP lives.
Controller2UPLives 35166 LD HL,176 Call ScreenAddress with 0176 (screen buffer address) for 2UP lives.
35169 CALL ScreenAddress
35172 CALL ControllerInactiveLives A=2UP lives remaining (by calling ControllerInactiveLives).
35175 AND A If 2UP lives are zero, jump to Handler2UPNoLives.
35176 JR Z,Handler2UPNoLives
Handles displaying the lives count and UDG character.
HandlerDisplayLives 35178 ADD A,48 Add 48 to convert to an ASCII character (starting at "0" character).
35180 CALL PrintScreen Call PrintScreen.
35183 LD DE,53585 DE=UDG_Life.
35186 PUSH BC Stash BC and DE on the stack.
35187 PUSH DE
35188 JP PrintScreen_0 Jump to PrintScreen_0.
1UP has no lives.
Handler1UPNoLives 35191 CALL Handler2UPNoLives Call Handler2UPNoLives.
35194 JR Controller2UPLives Jump to Controller2UPLives.
2UP has no lives.
Handler2UPNoLives 35196 LD A,32 A=ASCII " " (SPACE).
35198 CALL PrintScreen Call PrintScreen.
35201 LD A,32 A=ASCII " " (SPACE).
35203 JP PrintScreen Jump to PrintScreen.
Controller for the currently active player.
ControllerActiveLives 35206 LD A,(24165) If Flag_ActivePlayer is not zero then jump to InactivePlayerLives.
35209 AND A
35210 JR NZ,InactivePlayerLives
Return currently active players lives left.
ActivePlayerLives 35212 LD A,(24225) A=ActivePlayer_Lives.
35215 RET Return.
Return inactive players lives left.
InactivePlayerLives 35216 LD A,(24229) A=InactivePlayer_Lives.
35219 RET Return.
Controller for the inactive player.
ControllerInactiveLives 35220 LD A,(24165) If Flag_ActivePlayer is zero then jump to InactivePlayerLives.
35223 AND A
35224 JR Z,InactivePlayerLives
35226 JR ActivePlayerLives Jump to ActivePlayerLives.
View the equivalent code in;
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