![]() |
Routines |
Prev: 46957 | Up: Map | Next: 47124 |
|
||||
Controller for 1UP lives.
|
||||
DisplayPlayerLives | 47053 | LD HL,16392 | HL=16392 (screen buffer address) for 1UP lives. | |
47056 | CALL ControllerActiveLives | A=1UP lives remaining (by calling ControllerActiveLives). | ||
47059 | AND A | If 1UP lives are zero, jump to Handler1UPNoLives. | ||
47060 | JR Z,Handler1UPNoLives | |||
47062 | CALL HandlerDisplayLives | Else, there are lives to display so call HandlerDisplayLives. | ||
Controller for 2UP lives.
|
||||
Controller2UPLives | 47065 | LD HL,16406 | HL=16406 (screen buffer address) for 2UP lives. | |
47068 | CALL ControllerInactiveLives | A=2UP lives remaining (by calling ControllerInactiveLives). | ||
47071 | AND A | If 2UP lives are zero, jump to Handler2UPNoLives. | ||
47072 | JR Z,Handler2UPNoLives | |||
Handles displaying the lives count and UDG character.
|
||||
HandlerDisplayLives | 47074 | ADD A,48 | Add 48 to convert to an ASCII character (starting at "0" character). | |
47076 | CALL PrintScreen | Call PrintScreen. | ||
47079 | LD DE,47124 | DE=UDG_Life. | ||
47082 | PUSH BC | Stash BC and DE on the stack. | ||
47083 | PUSH DE | |||
47084 | JP PrintScreen_0 | Jump to PrintScreen_0. | ||
1UP has no lives.
|
||||
Handler1UPNoLives | 47087 | CALL Handler2UPNoLives | Call Handler2UPNoLives. | |
47090 | JR Controller2UPLives | Jump to Controller2UPLives. | ||
2UP has no lives.
|
||||
Handler2UPNoLives | 47092 | LD A,32 | A=ASCII " " (SPACE). | |
47094 | CALL PrintScreen | Call PrintScreen. | ||
47097 | LD A,32 | A=ASCII " " (SPACE). | ||
47099 | JP PrintScreen | Jump to PrintScreen. | ||
Controller for the currently active player.
|
||||
ControllerActiveLives | 47102 | LD A,(38558) | If Flag_ActivePlayer is not zero then jump to InactivePlayerLives. | |
47105 | AND A | |||
47106 | JR NZ,InactivePlayerLives | |||
Return currently active players lives left.
|
||||
ActivePlayerLives | 47108 | LD A,(38589) | A=ActivePlayer_Lives. | |
47111 | RET | Return. | ||
Return inactive players lives left.
|
||||
InactivePlayerLives | 47112 | LD A,(38624) | A=InactivePlayer_Lives. | |
47115 | RET | Return. | ||
Controller for the inactive player.
|
||||
ControllerInactiveLives | 47116 | LD A,(38558) | If Flag_ActivePlayer is zero then jump to InactivePlayerLives. | |
47119 | AND A | |||
47120 | JR Z,InactivePlayerLives | |||
47122 | JR ActivePlayerLives | Jump to ActivePlayerLives. | ||
Prev: 46957 | Up: Map | Next: 47124 |