Page Byte Address Description
64 0 4000
Loading screen
99 8 6308
Font
100 96 6460
Room Sizes
100 105 6469
Room Data
115 200 73C8
Object Types
116 8 7408
Second Object Types
116 24 7418
Object Templates
117 25 7519
Block Types
117 53 7535
Block Templates
120 39 7827
Sprite Pointers
121 47 792F
Sprite: Null Sprite
121 49 7931
Sprite: Panel Decoration
121 171 79AB
Sprite: Pot Of Oil
123 11 7B0B
Sprite: Land Mine
123 197 7BC5
Sprite: Spiked Dome
124 93 7C5D
Sprite: Remote Control Robot
126 165 7EA5
Sprite: Remote Control Arrow
128 121 8079
Sprite: Clockwork Mouse
130 241 82F1
Sprite: Chasing Dome
132 93 845D
Sprite: Hammer
132 223 84DF
Sprite: Boxing Glove
133 113 8571
Sprite: Alarm
133 181 85B5
Sprite: Hook
134 97 8661
Sprite: Robot Arm
134 197 86C5
Sprite: Panel Bracket
135 75 874B
Sprite: Robot Mouse Base
135 173 87AD
Sprite: Broken Egg
136 179 88B3
Sprite: Unused Ramp
137 125 897D
Sprite: Cryonaut
138 63 8A3F
Sprite: Robot Mouse Frame 1
138 215 8AD7
Sprite: Blocks
141 133 8D85
Sprite: Robot Mouse Frame 2
142 29 8E1D
Sprite: Deadly Tubes
142 231 8EE7
Sprite: Arch
145 3 9103
Sprite: Wall
147 39 9327
Sprite: Border
148 99 9463
Sprite: Panel
149 11 950B
Sprite: Deadly Pyramid
149 205 95CD
Sprite: Extra Life
150 19 9613
Sprite: Robot Turning
153 63 993F
Sprite: Robot Walking
159 183 9FB7
Sprite: Wall Corner
160 25 A019
Sprite: Sparkle
163 85 A355
Sprite: Valve Socket
164 31 A41F
Sprite: Valve
167 202 A7CA
Counter Box Attributes
167 234 A7EA
Object Update Routines
170 67 AA43
Remote Control Robot Speeds
177 8 B108
Mouse Speeds
179 197 B3C5
Start Game Tune
179 215 B3D7
Robot Tune
179 247 B3F7
Game Over Tune
180 55 B437
Game Complete Tune
180 81 B451
Menu Tune
181 29 B51D
Music Note Table
181 230 B5E6
Pitch Table
182 169 B6A9
Moving Sound Lengths
184 42 B82A
Game Over Scene
184 83 B853
Game Completed Scene
184 208 B8D0
Game Completed Colours
184 215 B8D7
Game Completed Coordinates
185 79 B94F
Game Over Colours
185 86 B956
Game Over Coordinates
185 221 B9DD
Rating Messages
187 20 BB14
Menu Colours
187 28 BB1C
Menu Coordinates
189 52 BD34
Carried Object Colours
192 72 C048
Arch Direction Table
193 210 C1D2
Turning Right Sprite Table
193 218 C1DA
Turning Left Sprite Table
194 45 C22D
Turned Right Sprite Table
194 53 C235
Turned Left Sprite Table
195 47 C32F
Player Movement Table
195 143 C38F
Room Exit Table
199 69 C745
List Of Objects To Draw
200 51 C833
Drawing Order Table
200 239 C8EF
List Of Replaced Objects
202 93 CA5D
Initial Player Data
202 158 CA9E
Start Rooms
203 90 CB5A
Panel Sprites
203 195 CBC3
Border Sprites