Address Length Description
5E00 3
Best Time
5E03 1
Flag: Best Time
When a value for "Best Time" exists this will be 01 else it'll be 00.
5E04 1
Game status buffer entry at 5E04
5E05 2
Player Map Co-ordinates
5E07 1
Game status buffer entry at 5E07
5E08 2
Game status buffer entry at 5E08
5E0A 2
Fuel
5E0C 1
Temperature
5E0D 1
Speed
5E0E 2
Game status buffer entry at 5E0E
5E10 2
Player Direction
5E12 1
Game status buffer entry at 5E12
5E13 4
Game status buffer entry at 5E13
5E17 1
Player X
5E18 1
Player Y
5E19 2
Current Object
The currently processed MapPoints entry.
5E1B 1
Game status buffer entry at 5E1B
5E1C 2
Game status buffer entry at 5E1C
5E1E 1
Game status buffer entry at 5E1E
5E1F 1
Active Object
5E20 7
Actor Buffer
5E27 2
Actor Screen Position
5E29 2
Game Timer
16-bit counter starting at 0x0000 and counting +1 (each time a sprite is moved or redrawn), although sometimes it will increment + 02. This continues until the whole game is over - for both 1 and 2 player games. Counter loops around after reaching FFFF.
5E2B 1
Game status buffer entry at 5E2B
5E2C 1
Width Counter
Temporary counter used when drawing sprites.
5E2D 3
Miles
5E30 1
Unknown
5E31 3
Time
5E34 2
Player World Co-ordinates
5E36 2
Game status buffer entry at 5E36
5E38 1
Game status buffer entry at 5E38
5E39 1
Current Place
This value will either be the current Place ID or FF to indicate being open to entering a new place (to avoid repetition).
5E3A 2
Game status buffer entry at 5E3A
5E3C 1
Cups Collected
5E3D 1
Player Lives
5E3E 1
Game Options
Byte Binary Option
00 00000000 Keyboard
02 00000010 Joystick
5E3F 1
Current Menu Item Colour attribute
5E40 1
Game status buffer entry at 5E40
5E41 1
Game status buffer entry at 5E41
5E42 1
Game status buffer entry at 5E42
5E43 1
Flag: Day or Night
Byte Flag
00 Day
01 Night
5E44 1
Background Attribute
5E45 1
Game status buffer entry at 5E45
5E46 1
Sound Counter
Used as a counter for the cup collection and refuelling sounds.
5E47 1
Sound Store
5E48 1
Temporary Text Item X Position
Used for the indent for;
5E49 3
High Score
3-byte representation of the score.
5E4C 3
Score
3-byte representation of the score.
5E4F 1
Game status buffer entry at 5E4F
5E50 24
Objects
5E68 12
Game status buffer entry at 5E68
5E74 12
Game status buffer entry at 5E74
5E80 12
Explosion Entity?
5E8C 4
Game status buffer entry at 5E8C
5E90 2
Game status buffer entry at 5E90
5E92 2
Game status buffer entry at 5E92
5E94 4
Game status buffer entry at 5E94
5E98 4
Black Car?
5E9C 2
Game status buffer entry at 5E9C
5E9E 6
Game status buffer entry at 5E9E
5EA4 92
Game status buffer entry at 5EA4