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Game status buffer |
| Address | Length | Description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 25856 | 768 |
TODO: Seems to be larger than this single block. Maybe also 25088 as well, will test.
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| 26624 | 768 |
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| 27392 | 6912 |
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| 49569 | 1294 |
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| 51280 | 30 |
Note although there are 3 "sets" - it doesn't always follow that the monster IDs correlate with the set IDs.
For instance; if George and Lizzy are computer controlled and Ralph uses the keyboard - he will use set 1. The sets are assigned sequentially to being assigned to a player.
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| 53202 | 47 |
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| 53249 | 47 |
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| 53296 | 47 |
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| 53776 | 1 |
Defaults to 128 (see 57033) is used for limiting the generation of humans. Humans are only generated when a generated random number between 0-255 is below the number set here.
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| 53777 | 1 |
Used by the routines at Handler_SpawnHumans and FindScene.
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| 53778 | 1 |
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| 53782 | 1 |
After all the buildings have collapsed, the game doesn't instantly end the level. This countdown is reduced and the level ends only when it reaches zero.
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| 53783 | 1 |
TODO; bit pattern is maybe different to the control pattern.
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| 53784 | 2 |
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| 53786 | 4 |
Counts up while the game plays, used as a random number generator (as it's never reset).
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| 53790 | 2 |
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| 53792 | 2 |
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| 53794 | 2 |
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| 53796 | 2 |
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| 53798 | 1 |
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| 53799 | 6 |
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| 53805 | 6 |
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| 53811 | 6 |
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| 53822 | 3 |
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| 53825 | 3 |
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| 53828 | 1 |
See Action_JumpTable.
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| 53829 | 1 |
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| 53830 | 1 |
Relates to:
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| 53831 | 1 |
Relates to:
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| 53832 | 1 |
Relates to:
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| 53833 | 1 |
Used by the routines at Handler_Controls, Animate_TransformExplosion, Animate_TurnIntoHuman and Animate_ExitStageRight.
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| 53834 | 1 |
Used by the routine at Action_Falling.
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| 53835 | 1 |
Relates to:
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| 53836 | 1 |
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| 53837 | 2 | |||||||||||||
| 53839 | 1 |
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| 53840 | 1 |
Seem to be unused. Relates to:
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| 53841 | 1 |
When monster frames are drawn, this is used with an OR to set a bit which changes the sprite to the appropriate character. See DrawMonsterSprite.
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| 53842 | 1 |
ID: 14. See ChangeControls, relates to:
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| 53843 | 2 |
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| 53845 | 64 |
See Handler_Humans.
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| 53909 | 18 |
See Handler_Helicopters.
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| 53927 | 24 |
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| 53951 | 78 |
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| 54029 | 18 |
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| 54175 | 84 |
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| 54259 | 1 |
Number of buildings remaining standing on the current level.
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| 54260 | 1 |
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| 54261 | 1 |
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| 54262 | 1 |
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| 54264 | 1 |
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| 54266 | 1 |
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| 54269 | 1 |
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| 54270 | 1 |
Is it carpet? Awning? Unsure...
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| 54271 | 1 |
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| 54272 | 1 |
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| 54273 | 4 |
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| 54277 | 3 |
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| 57156 | 1 |
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| 57157 | 1 |
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| 64334 | 10 |
Used by the routines at ChangeControls and UserDefinedKeys.
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| 64344 | 2 |
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| 64346 | 1 |
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| 65247 | 33 |
See Print_Ticker.
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