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Data |
| Prev: B088 | Up: Map | Next: B20E |
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One routine address for each of the graphic numbers 00 to BB that an object in the objects table can have. RunGame_JumpToHandler jumps to the entry for the object being updated.
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| UpdateRoutineTable | B096 | DEFW DoNothing | Graphic numbers 00 and 01 have nothing to update. | |
| B098 | DEFW DoNothing | |||
| B09A | DEFW HandleNearArch | Stone arch, near side. | ||
| B09C | DEFW HandleFarArch | Stone arch, far side. | ||
| B09E | DEFW HandleNearArch | Tree arch, near side. | ||
| B0A0 | DEFW HandleFarArch | Tree arch, far side. | ||
| B0A2 | DEFW SetPixelAdjustments_Block | Rock and block. | ||
| B0A4 | DEFW SetPixelAdjustments_Block | |||
| B0A6 | DEFW HandlePortcullis | Portcullis, stationary. | ||
| B0A8 | DEFW HandleMovingPortcullis | Portcullis, moving. | ||
| B0AA | DEFW SetPixelAdjustments_Bricks10 | Bricks. | ||
| B0AC | DEFW SetPixelAdjustments_Bricks11 | More bricks. | ||
| B0AE | DEFW SetPixelAdjustments_Ball | Even more bricks. | ||
| B0B0 | DEFW SetPixelAdjustments_Ball | |||
| B0B2 | DEFW SetPixelAdjustments_Ball | |||
| B0B4 | DEFW SetPixelAdjustments_Ball | |||
| B0B6 | DEFW HandleHumanLegs | Legs of the human form of the player. | ||
| B0B8 | DEFW HandleHumanLegs | |||
| B0BA | DEFW HandleHumanLegs | |||
| B0BC | DEFW HandleHumanLegs | |||
| B0BE | DEFW HandleHumanLegs | |||
| B0C0 | DEFW HandleHumanLegs | |||
| B0C2 | DEFW HandleGargoyle | Gargoyle. | ||
| B0C4 | DEFW HandleSpikes | Spikes. | ||
| B0C6 | DEFW HandleHumanLegs | More legs of the human form of the player. | ||
| B0C8 | DEFW HandleHumanLegs | |||
| B0CA | DEFW HandleHumanLegs | |||
| B0CC | DEFW HandleHumanLegs | |||
| B0CE | DEFW HandleHumanLegs | |||
| B0D0 | DEFW HandleHumanLegs | |||
| B0D2 | DEFW HandleGuardOrWizard | Top half of a moving guard. | ||
| B0D4 | DEFW HandleGuardOrWizard | |||
| B0D6 | DEFW HandleHumanTop | Top half of the human form of the player. | ||
| B0D8 | DEFW HandleHumanTop | |||
| B0DA | DEFW HandleHumanTop | |||
| B0DC | DEFW HandleHumanTop | |||
| B0DE | DEFW HandleHumanTop | |||
| B0E0 | DEFW HandleHumanTop | |||
| B0E2 | DEFW HandleHumanTop | |||
| B0E4 | DEFW HandleHumanTop | |||
| B0E6 | DEFW HandleHumanTop | |||
| B0E8 | DEFW HandleHumanTop | |||
| B0EA | DEFW HandleHumanTop | |||
| B0EC | DEFW HandleHumanTop | |||
| B0EE | DEFW HandleHumanTop | |||
| B0F0 | DEFW HandleHumanTop | |||
| B0F2 | DEFW HandleHumanTop | |||
| B0F4 | DEFW HandleHumanTop | |||
| B0F6 | DEFW HandleWulfLegs | Legs of the wulf form of the player. | ||
| B0F8 | DEFW HandleWulfLegs | |||
| B0FA | DEFW HandleWulfLegs | |||
| B0FC | DEFW HandleWulfLegs | |||
| B0FE | DEFW HandleWulfLegs | |||
| B100 | DEFW HandleWulfLegs | |||
| B102 | DEFW HandleBlockMovingEastWest | Block, moving east and west. | ||
| B104 | DEFW HandleBlockMovingNorthSouth | Block, moving north and south. | ||
| B106 | DEFW HandleWulfLegs | More legs of the wulf form of the player. | ||
| B108 | DEFW HandleWulfLegs | |||
| B10A | DEFW HandleWulfLegs | |||
| B10C | DEFW HandleWulfLegs | |||
| B10E | DEFW HandleWulfLegs | |||
| B110 | DEFW HandleWulfLegs | |||
| B112 | DEFW HandleBlock | Block. | ||
| B114 | DEFW HandleSpikedBall | Spiked ball. | ||
| B116 | DEFW HandleWulfTop | Top half of the wulf form of the player. | ||
| B118 | DEFW HandleWulfTop | |||
| B11A | DEFW HandleWulfTop | |||
| B11C | DEFW HandleWulfTop | |||
| B11E | DEFW HandleWulfTop | |||
| B120 | DEFW HandleWulfTop | |||
| B122 | DEFW HandleWulfTop | |||
| B124 | DEFW HandleWulfTop | |||
| B126 | DEFW HandleWulfTop | |||
| B128 | DEFW HandleWulfTop | |||
| B12A | DEFW HandleWulfTop | |||
| B12C | DEFW HandleWulfTop | |||
| B12E | DEFW HandleWulfTop | |||
| B130 | DEFW HandleWulfTop | |||
| B132 | DEFW HandleWulfTop | |||
| B134 | DEFW HandleWulfTop | |||
| B136 | DEFW HandleGhost | Ghost. | ||
| B138 | DEFW HandleGhost | |||
| B13A | DEFW HandleGhost | |||
| B13C | DEFW HandleGhost | |||
| B13E | DEFW HandleTable | Table. | ||
| B140 | DEFW HandleChest | Chest. | ||
| B142 | DEFW HandleFireMovingEastWest | Fire, moving east and west. | ||
| B144 | DEFW HandleFireMovingEastWest | |||
| B146 | DEFW SetPixelAdjustments_Cauldron | Sun, moon and the frame of the sun and moon window. | ||
| B148 | DEFW SetPixelAdjustments_Cauldron | |||
| B14A | DEFW SetPixelAdjustments_Cauldron | |||
| B14C | DEFW HandleDroppingBlock | Block, dropping. | ||
| B14E | DEFW HandleTransformation | The player changing between the human and wulf forms. | ||
| B150 | DEFW HandleTransformation | |||
| B152 | DEFW HandleTransformation | |||
| B154 | DEFW HandleTransformation | |||
| B156 | DEFW HandleSpecialObject | The seven special objects as they are found in the rooms. | ||
| B158 | DEFW HandleSpecialObject | |||
| B15A | DEFW HandleSpecialObject | |||
| B15C | DEFW HandleSpecialObject | |||
| B15E | DEFW HandleSpecialObject | |||
| B160 | DEFW HandleSpecialObject | |||
| B162 | DEFW HandleSpecialObject | |||
| B164 | DEFW HandleExtraLife | Extra life. | ||
| B166 | DEFW HandleObjectDroppedInCauldron | The seven special objects as they are carried by the player and thrown into the cauldron. | ||
| B168 | DEFW HandleObjectDroppedInCauldron | |||
| B16A | DEFW HandleObjectDroppedInCauldron | |||
| B16C | DEFW HandleObjectDroppedInCauldron | |||
| B16E | DEFW HandleObjectDroppedInCauldron | |||
| B170 | DEFW HandleObjectDroppedInCauldron | |||
| B172 | DEFW HandleObjectDroppedInCauldron | |||
| B174 | DEFW HandleRepelSpell_Vanish | Final sparkles in the cauldron. | ||
| B176 | DEFW HandleDeathSparkles | Sparkles shown when the player dies. | ||
| B178 | DEFW HandleDeathSparkles | |||
| B17A | DEFW HandleDeathSparkles | |||
| B17C | DEFW HandleDeathSparkles | |||
| B17E | DEFW HandleDeathSparkles | |||
| B180 | DEFW HandleDeathSparkles | |||
| B182 | DEFW HandleDeathSparkles | |||
| B184 | DEFW HandleLastDeathSparkle | Last of the death sparkles. | ||
| B186 | DEFW HandlePlayerAppearing | Sparkles shown when the player appears. | ||
| B188 | DEFW HandlePlayerAppearing | |||
| B18A | DEFW HandlePlayerAppearing | |||
| B18C | DEFW HandlePlayerAppearing | |||
| B18E | DEFW HandlePlayerAppearing | |||
| B190 | DEFW HandlePlayerAppearing | |||
| B192 | DEFW HandlePlayerAppearing | |||
| B194 | DEFW HandleLastAppearingSparkle | Last of the sparkles of the player appearing. | ||
| B196 | DEFW SetPixelAdjustments | Tree wall. | ||
| B198 | DEFW SetPixelAdjustments | |||
| B19A | DEFW SetPixelAdjustments | |||
| B19C | DEFW HandleEndingSparkles | Sparkles of the cauldron room at the end of the game. | ||
| B19E | DEFW HandleEndingSparkles | |||
| B1A0 | DEFW HandleEndingSparkles | |||
| B1A2 | DEFW DoNothing | Unused graphic numbers, with nothing to update. | ||
| B1A4 | DEFW DoNothing | |||
| B1A6 | DEFW DoNothing | |||
| B1A8 | DEFW DoNothing | |||
| B1AA | DEFW DoNothing | |||
| B1AC | DEFW DoNothing | |||
| B1AE | DEFW DoNothing | |||
| B1B0 | DEFW HandleCauldronBottom | Cauldron, bottom half. | ||
| B1B2 | DEFW HandleCauldronTop | Cauldron, top half. | ||
| B1B4 | DEFW HandleCollapsingBlock | Block, collapsing. | ||
| B1B6 | DEFW HandleGuardBottomHalf | Bottom half of a guard or the wizard. | ||
| B1B8 | DEFW HandleGuardBottomHalf | |||
| B1BA | DEFW HandleGuardBottomHalf | |||
| B1BC | DEFW HandleGuardBottomHalf | |||
| B1BE | DEFW HandleGuardBottomHalf | |||
| B1C0 | DEFW HandleGuardBottomHalf | |||
| B1C2 | DEFW HandleGuardMovingEastWest | Top half of a guard, moving east and west. | ||
| B1C4 | DEFW HandleGuardMovingEastWest | |||
| B1C6 | DEFW HandleGuardBottomHalf | More bottom halves of a guard or the wizard. | ||
| B1C8 | DEFW HandleGuardBottomHalf | |||
| B1CA | DEFW HandleGuardBottomHalf | |||
| B1CC | DEFW HandleGuardBottomHalf | |||
| B1CE | DEFW HandleGuardBottomHalf | |||
| B1D0 | DEFW HandleGuardBottomHalf | |||
| B1D2 | DEFW HandleGuardOrWizard | Top half of the wizard. | ||
| B1D4 | DEFW HandleGuardOrWizard | |||
| B1D6 | DEFW HandleCauldronBubbles | Bubbles of the cauldron. | ||
| B1D8 | DEFW HandleCauldronBubbles | |||
| B1DA | DEFW HandleCauldronBubbles | |||
| B1DC | DEFW HandleCauldronBubbles | |||
| B1DE | DEFW HandleRepelSpell | Spell that repels the player. | ||
| B1E0 | DEFW HandleRepelSpell | |||
| B1E2 | DEFW HandleRepelSpell | |||
| B1E4 | DEFW HandleRepelSpell | |||
| B1E6 | DEFW HandleSpecialObjectInCauldron | The special objects, when first put into the cauldron. | ||
| B1E8 | DEFW HandleSpecialObjectInCauldron | |||
| B1EA | DEFW HandleSpecialObjectInCauldron | |||
| B1EC | DEFW HandleSpecialObjectInCauldron | |||
| B1EE | DEFW HandleSpecialObjectInCauldron | |||
| B1F0 | DEFW HandleSpecialObjectInCauldron | |||
| B1F2 | DEFW HandleSpecialObjectInCauldron | |||
| B1F4 | DEFW HandleSpecialObjectInCauldron | |||
| B1F6 | DEFW HandleStationaryFire | Fire, stationary (not used in the game). | ||
| B1F8 | DEFW HandleStationaryFire | |||
| B1FA | DEFW HandleBallUpDown | Ball, bouncing up and down. | ||
| B1FC | DEFW HandleBallUpDown | |||
| B1FE | DEFW HandleFireMovingNorthSouth | Fire, moving north and south. | ||
| B200 | DEFW HandleFireMovingNorthSouth | |||
| B202 | DEFW HandleBouncingBall | Ball, bouncing around. | ||
| B204 | DEFW HandleBouncingBall | |||
| B206 | DEFW HandleDeathSparkles | Sparkles shown when the player dies. | ||
| B208 | DEFW HandleVanishingObjectSparkles | Last sparkle of an object in the cauldron. | ||
| B20A | DEFW DoNothing | Unused graphic number, with nothing to update. | ||
| B20C | DEFW HandleVanishingObjectSparkles | Last sparkle of an object in the cauldron. | ||
| Prev: B088 | Up: Map | Next: B20E |