Page Byte Address Description
64 0 4000
Loading Screen
113 69 7145
Data block at 7145
113 120 7178
Data block at 7178
113 192 71C0
Data block at 71C0
114 128 7280
Data block at 7280
117 0 7500
Entity Sprite: Enforcer
120 0 7800
Data block at 7800
120 192 78C0
Data block at 78C0
121 64 7940
Data block at 7940
122 0 7A00
Entity Sprite: Blank 1
129 0 8100
Font UDGs
135 0 8700
Entity Sprite: Points
138 0 8A00
Column Pixel Lookup Table
140 0 8C00
Screen Row Address Lookup Table
145 0 9100
Entity Sprite: Player
148 0 9400
Entity Sprite: Mommy
154 0 9A00
Entity Sprite: Daddy
160 0 A000
Entity Sprite: Mikey
166 0 A600
Entity Sprite: Hulk
172 0 AC00
Entity Sprite: Enforcer Bullets
173 128 AD80
Entity Sprite: Spheroid
181 0 B500
Entity Sprite: Test
184 0 B800
Entity Sprite: Brain
190 0 BE00
Entity Sprite: Blank 2
198 12 C60C
Sprite Pixel Data Table
198 174 C6AE
Movement Delta Table
199 207 C7CF
Narrow Entity Sprite Data
212 241 D4F1
Entity Type By Direction Table
213 1 D501
Intro Sprite Template
213 13 D50D
Intro Sprite State
214 32 D620
Sprite Frame Table
217 234 D9EA
Entity State Table
221 249 DDF9
Bytes After Wide Sprite Draw
231 175 E7AF
Direction Animation Offset Table
234 15 EA0F
Enemy Colour Cycle Table
234 247 EAF7
Enemy Direction Code Table
235 180 EBB4
Enemy Movement Delta Table
238 40 EE28
Data block at EE28
238 46 EE2E
Data block at EE2E
238 73 EE49
Score Entry Field Three Table
245 77 F54D
Colour Cycle Table
245 86 F556
Data block at F556
245 88 F558
Intro Sprite Table
245 183 F5B7
Intro Colour Cycle Table
245 210 F5D2
Flash Colour Cycle Table
246 221 F6DD
Control Handler Table