Page Byte Address Description
64 0 4000
Loading Screen
97 8 6108
Font
98 72 6248
Room Size Table
98 81 6251
Room Table
107 209 6BD1
Block Type Table
108 11 6C0B
Block Types
108 226 6CE2
Background Type Table
109 18 6D12
Background Types
113 18 7112
Sprite Table
114 138 728A
Sprite: Null Sprite
114 140 728C
Sprite: Sun Moon Frame
116 4 7404
Sprite: Spikes
116 230 74E6
Sprite: Spiked Ball
117 176 75B0
Sprite: Guard Top Half
118 200 76C8
Sprite: Ball
119 170 77AA
Sprite: Rock
120 148 7894
Sprite: Gargoyle
121 38 7926
Sprite: Fire
121 166 79A6
Sprite: Wizard Top Half
123 90 7B5A
Sprite: Border
124 150 7C96
Sprite: Panel
125 164 7DA4
Sprite: Panel
126 8 7E08
Sprite: Block
126 234 7EEA
Sprite: Extra Life
127 48 7F30
Sprite: Boot
127 176 7FB0
Sprite: Tree Arch
129 100 8164
Sprite: Sparkle
132 160 84A0
Sprite: Special Objects
135 166 87A6
Sprite: Sun And Moon
136 42 882A
Sprite: Ghost
138 12 8A0C
Sprite: Portcullis
139 10 8B0A
Sprite: Chest
139 244 8BF4
Sprite: Table
140 238 8CEE
Sprite: Human Top Halves
146 46 922E
Sprite: Human Legs
149 62 953E
Sprite: Human Top Halves
151 0 9700
Sprite: Tree Wall
153 70 9946
Sprite: Wall Bricks
154 202 9ACA
Sprite: Stone Arch
156 146 9C92
Sprite: Wall Bricks
157 84 9D54
Sprite: Cauldron
158 184 9EB8
Sprite: Wall Bricks
160 180 A0B4
Sprite: Wulf Legs
163 196 A3C4
Sprite: Wulf Top Halves
172 40 AC28
Sprite: Transformation
176 150 B096
Update Routine Table
178 14 B20E
Start Game Tune
178 24 B218
Game Over Tune
178 57 B239
Game Complete Tune
178 83 B253
Menu Tune
179 50 B332
Music Note Table
179 251 B3FB
Pitch Table
181 139 B58B
Sparkle Direction Table
184 200 B8C8
Cauldron Bubbles
185 216 B9D8
Guard Direction Table
186 210 BAD2
Game Complete Colours
186 216 BAD8
Game Complete Coordinates
186 228 BAE4
Game Complete Text
187 76 BB4C
Game Over Colours
187 82 BB52
Game Over Coordinates
187 94 BB5E
Game Over Text
187 183 BBB7
Rating Table
187 199 BBC7
Rating Text
188 231 BCE7
Day Caption
188 236 BCEC
Day Caption Font
189 162 BDA2
Menu Colours
189 170 BDAA
Menu Coordinates
189 186 BDBA
Menu Text
191 211 BFD3
Object Attributes
194 125 C27D
Required Objects
196 64 C440
Sun Moon Heights
198 78 C64E
Ghost Speeds
199 169 C7A9
Arch Direction Table
202 50 CA32
Player Movement Table
202 146 CA92
Room Exit Table
206 139 CE8B
List Of Objects To Draw
207 105 CF69
Drawing Order Table
208 26 D01A
Chain Of Objects
209 161 D1A1
Initial Player Data
209 226 D1E2
Start Rooms
210 126 D27E
Panel Sprites
210 207 D2CF
Border Sprites