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Game status buffer |
| Prev: BAA7 | Up: Map | Next: BAD5 |
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Note that room ID 22 is never used, and hence is 0000. Room ID 21 is a valid reference (and does have data), but also is not used in the game.
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| TableRoomData | BAA9 | DEFW $0000 | Room 22. | |
| BAAB | DEFW DataRoom21 | Room 21. | ||
| BAAD | DEFW DataRoom20 | Room 20. | ||
| BAAF | DEFW DataRoom19 | Room 19. | ||
| BAB1 | DEFW DataRoom18 | Room 18. | ||
| BAB3 | DEFW DataRoom17 | Room 17. | ||
| BAB5 | DEFW DataRoom16 | Room 16. | ||
| BAB7 | DEFW DataRoom15 | Room 15. | ||
| BAB9 | DEFW DataRoom14 | Room 14. | ||
| BABB | DEFW DataRoom13 | Room 13. | ||
| BABD | DEFW DataRoom12 | Room 12. | ||
| BABF | DEFW DataRoom11 | Room 11. | ||
| BAC1 | DEFW DataRoom10 | Room 10. | ||
| BAC3 | DEFW DataRoom09 | Room 09. | ||
| BAC5 | DEFW DataRoom08 | Room 08. | ||
| BAC7 | DEFW DataRoom07 | Room 07. | ||
| BAC9 | DEFW DataRoom06 | Room 06. | ||
| BACB | DEFW DataRoom05 | Room 05. | ||
| BACD | DEFW DataRoom04 | Room 04. | ||
| BACF | DEFW DataRoom03 | Room 03. | ||
| BAD1 | DEFW DataRoom02 | Room 02. | ||
| BAD3 | DEFW DataRoom01 | Room 01. | ||
| Prev: BAA7 | Up: Map | Next: BAD5 |