Page Byte Address Description
64 0 4000
Loading screen
92 132 5C84
Bit Doubling Table
92 148 5C94
Map Table
93 182 5DB6
Column Table
94 23 5E17
Terrain Data
96 91 605B
Item Sites
97 169 61A9
Item Site Pool Numbers
97 188 61BC
Tile Map
108 60 6C3C
Tile Script Pointers
109 146 6D92
Tile Scripts
112 216 70D8
Tune: Title Screen
115 31 731F
Sprite: Item 0
115 57 7339
Sprite: Item 1
115 83 7353
Sprite: Item 2
115 136 7388
Sprite: Item 3
115 186 73BA
Sprite: Right Blade
115 220 73DC
Sprite: Left Blade
115 254 73FE
Sprite: Arrowhead
116 54 7436
Sprite: Type 0C Frame 09
116 231 74E7
Sprite: Type 0C Frame 0A
117 118 7576
Sprite: Ship Part 8
117 137 7589
Sprite: Ship Part 6
117 176 75B0
Sprite: Ship Part 9
117 215 75D7
Sprite: Ship Part 7
117 238 75EE
Sprite: Ship Part 4
118 41 7629
Sprite: Twin Pods
118 132 7684
Sprite: Right Fin
118 182 76B6
Sprite: Left Fin
118 232 76E8
Sprite: Engine Ring
119 33 7721
Stack Graphic
119 69 7745
Sprite: Item 8
119 125 777D
Sprite: Type 0C Frame 0B
119 232 77E8
Sprite: Type 0C Frame 0C
120 70 7846
Object Graphics
121 5 7905
Sprite: Type 0C Frame 0E
121 72 7948
Sprite: Type 13 Frame 00
121 122 797A
Sprite: Type 13 Frame 01
121 244 79F4
Sprite: Type 14 Frame 00
122 41 7A29
Sprite: Type 14 Frame 01
122 94 7A5E
Sprite: Type 14 Frame 02
122 147 7A93
Sprite: Type 15 Frame 00
122 177 7AB1
Sprite: Type 15 Frame 01
122 207 7ACF
Sprite: Type 15 Frame 02
123 16 7B10
Sprite: Type 15 Frame 03
123 81 7B51
Sprite: Type 16 Frame 0C
123 158 7B9E
Sprite: Type 16 Frame 0D
123 235 7BEB
Sprite: Type 16 Frame 0E
124 56 7C38
Sprite: Type 13 Frame 02
124 90 7C5A
Sprite: Type 13 Frame 03
124 124 7C7C
Sprite: Type 13 Frame 04
124 158 7C9E
Sprite: Dart 6
124 168 7CA8
Sprite: Dart 5
124 178 7CB2
Sprite: Dart 8
124 187 7CBB
Sprite: Spark
124 192 7CC0
Sprite: Crystal 0
124 226 7CE2
Sprite: Crystal 1
125 4 7D04
Sprite: Crystal 2
125 38 7D26
Sprite: Crystal 3
125 72 7D48
Sprite: Crystal 4
125 106 7D6A
Sprite: Crystal 5
125 140 7D8C
Sprite: Crystal 6
125 208 7DD0
Sprite: Crystal 7
126 23 7E17
Sprite: Type 0D Frame 09
126 106 7E6A
Sprite: Type 0D Frame 07
126 147 7E93
Sprite: Type 16 Frame 0A
126 209 7ED1
Sprite: Type 16 Frame 0B
127 15 7F0F
Sprite: Type 15 Frame 0A
127 45 7F2D
Sprite: Type 15 Frame 0B
127 73 7F49
Sprite: Type 15 Frame 06
127 105 7F69
Sprite: Type 15 Frame 07
127 137 7F89
Sprite: Type 15 Frame 08
127 169 7FA9
Sprite: Type 15 Frame 09
127 201 7FC9
Sprite: Type 15 Frame 0C
127 239 7FEF
Sprite: Type 15 Frame 0E
128 21 8015
Sprite: Type 15 Frame 0D
128 59 803B
Pulse Patterns
128 115 8073
Sprite: Type 0D Frame 08
128 198 80C6
Sprite: Type 0D Frame 0A
129 10 810A
Sprite: Type 0D Frame 06
129 51 8133
Sprite: Type 0C Frame 0D
129 153 8199
Sprite: Type 0D Frame 05
129 185 81B9
Sprite: Type 1B Frame 03
129 217 81D9
Sprite: Type 0C Frame 0F
129 251 81FB
Sprite: Type 1B Frame 01
130 29 821D
Sprite: Type 0D Frame 0E
130 103 8267
Sprite: Type 1B Frame 05
130 177 82B1
Sprite: Type 0D Frame 0D
131 3 8303
Sprite: Type 0D Frame 0B
132 89 8459
Planet Names
132 169 84A9
Planet Complete Messages
133 92 855C
Spawn Pattern Table
134 5 8605
Spawn Position Table
135 4 8704
Control Icon Positions
135 8 8708
Control Icon Data
135 14 870E
Control Icon Sprites
137 167 89A7
Shot Tables
141 31 8D1F
Debris Speeds
146 156 929C
Points Table
146 238 92EE
Target Priorities
152 115 9873
Explosion Speeds
152 148 9894
Frame Tables
153 10 990A
Enemy Spawn Table
153 50 9932
Enemy Spawn Counter
153 51 9933
Enemy Attributes
153 59 993B
Behaviour Table
155 12 9B0C
Note Table
159 68 9F44
Dissolve Patterns
159 118 9F76
Font
162 148 A294
Erase Routine Table
162 170 A2AA
Draw Routine Table
173 70 AD46
Current Object
175 37 AF25
Object Handlers
175 61 AF3D
Frame Table Addresses
175 123 AF7B
Sprite Tables
179 18 B312
Ship Acceleration Table
179 218 B3DA
Shot Offsets
184 207 B8CF
Shot Pattern Table
185 54 B936
Shot Frame Table
193 144 C190
Star Sprites
193 163 C1A3
Star Layer Types
199 155 C79B
Flame Attributes
199 169 C7A9
Flame Frames
199 200 C7C8
Ship Top Sprites
200 145 C891
Ship Base Graphic
201 39 C927
Ship Icon
201 77 C94D
Horizontal Tick Graphic
201 85 C955
Vertical Tick Graphic
201 93 C95D
Unused
201 218 C9DA
HUD Text
203 102 CB66
Fuel Label Graphic
203 168 CBA8
Fuel Gauge Attributes
203 209 CBD1
Fuel Gauge Caps
203 229 CBE5
Frame Tick Table
203 248 CBF8
Frame Corner Table
204 20 CC14
Frame Corner Graphics
204 191 CCBF
Picture Offsets
206 4 CE04
Mirror Type Table
206 20 CE14
Flip Type Table
206 36 CE24
Column Phase Table
208 172 D0AC
Segment Codes
216 81 D851
Edge Patterns Right
216 94 D85E
Edge Patterns Left
220 151 DC97
Planet Attributes
224 253 E0FD
Object Kinds
225 14 E10E
Special Object States
226 5 E205
Object Attributes
226 189 E2BD
Shape Table Shift Two
226 253 E2FD
Shape Table Shift Four
227 61 E33D
Shape Table Shift Six
227 125 E37D
Shape Table Shift Zero
227 189 E3BD
Slope Parameters
229 129 E581
Shape Descriptions
231 74 E74A
Shifted Shapes One
232 4 E804
Shifted Shapes Two
233 30 E91E
Shifted Shapes Three
234 104 EA68
Shifted Shapes Four
235 100 EB64
Shifted Shapes Five
236 96 EC60
Shape Description
236 150 EC96
Shifted Shapes Six
237 224 EDE0
Shifted Shapes Seven
238 154 EE9A
Shifted Shapes Eight
239 177 EFB1
Shifted Shapes Nine
241 18 F112
Title Text
242 2 F202
Title Frame Corners
242 30 F21E
Title Frame Ticks
242 227 F2E3
Title Graphics
243 183 F3B7
Starting Position
244 221 F4DD
Tune: Ship Destroyed
244 228 F4E4
Tune: Game Start
245 106 F56A
Tune: Planet Complete
245 128 F580
Tune: Game Over
245 206 F5CE
Text: Game Over
245 219 F5DB
Text: Player